![]() ![]() More info See in Glossary that is rendering. The output is either drawn to the screen or captured as a texture. These variables will correspond to the Camera A component which creates an image of a particular viewpoint in your scene. Inverse transpose of model * view matrix. ![]() TransformationsĪll these matrices are float4x4 type, and are column major.Ĭurrent model * view * projection matrix. You use them in shader programs like any other variable, but if you include the relevant include file, you don’t have to declare them.įor more information on include files, see Built-in include files. More info See in Glossary: things like current object’s transformation matrices, light parameters, current time and so on. Unity’s built-in include files contain global variables for your shaders A program that runs on the GPU. ![]()
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